The workshop was designed and implemented to address the socio-technical systems that emerge when people work collaboratively ‘through and with’ augmented technical tools in a design making process. The workshop attempted to (1) foster new ways of thinking and making through play and experimentation (2) […]
This semester, the graphic design seniors at ECU were introduced to graphic design principles in motion and storytelling. Students were challenged to consider the element of time in their work effectively to communicate a message or idea. We surveyed a lot of sample work on […]
The workshop lasted about an hour and a half. Feedback from participants has been reviewed in order to refine the workshop further, and I plan to run this workshop with students at ECU this spring to test and develop the workshop curriculum further. Some other […]
Design Inquiry’s Futurespective Exhibition Opens October 4 at MECA Institute of Contemporary Art, Portland, Maine
The Futurespective Exhibition is “a series of installations that rethink the past in the present to point to the future.” The exhibition shows current work of those that have participated in Design Inquiry gatherings and have made work in responses to those experiences. I had two […]
Design Activism and Impact in the Classroom: Presenting at CAA 2019 with Design Incubation Panel in New York
Last month, I presented work at the College Art Association (CAA) 2019 Conference in New York with the Design Incubation panel. My presentation reviewed a methodology, based on my research and design practice, called the ‘blended perspective’, that merges rigorous social impact assessment (SIA) guidelines […]
Motion Design in the Context of Place, a new publication in the book, The Theory & Practice of Motion Design Critical Perspectives and Professional Practice
I am very excited to announce that the chapter, Motion Design in the Context of Place, was published in the book, The Theory and Practice of Motion Design: Critical Perspectives and Professional Practice, 1st Edition, edited by R. Brian Stone and Leah Wahlin, this past summer, […]
As part of my research and engagement scholarship, I attended the 2018 Engagement Scholarship Consortium in Minneapolis, Minnesota this past semester. The conference supports a range of engagement research that focuses on university-community partnerships—partnerships that build and strengthen diverse communities for residents. The types of projects represented at […]
A Presentation at the Digitally Engaged Learning Conference in Toronto: Experimental Practices with Creative Technologies, from the Analog to the Digital
The work I presented discussed my thoughts on the edge effects of design and technology.
Nature as a Mediator for Making: Data Visualizations of the Wind Recordings of Horn Island, Transformed and Reinterpreted Across Media
This body of work explores how nature can be a collaborator and mediator in making processes and artifacts to visualize and record natural ecosystems of diverse and distinct places.
Design for Good: Students Work with Shelby County Health Department to Raise Awareness around the Opioid Crisis
Students at the Memphis College of Art designed campaigns for Shelby County Health Department to build awareness around the opioid addiction crisis in our community and help shift attitudes and behaviors around the stigmas of this addiction. Three campaigns were designed with all the campaigns […]
Horn Island 34: A Personal Mindquest to Meet the Magic Hour, Let go of Distractions, and Coexist with Nature
An Islander’s adventure in self-discovery and why all you need in life is a knife, rope, zipties, and duct tape.
This is a public art project for a community of downtown Memphis (north end) at the corner of Marble Avenue and Danny Thomas Boulevard. This site was a future thoroughway of the Memphis Greenline, creating a connection for bikers and pedestrians from the Uptown and […]