I am very excited to announce that the chapter, Motion Design in the Context of Place, was published in the book, The Theory and Practice of Motion Design: Critical Perspectives and Professional Practice, 1st Edition, edited by R. Brian Stone and Leah Wahlin, this past summer, […]
As part of my research and engagement scholarship, I attended the 2018 Engagement Scholarship Consortium in Minneapolis, Minnesota this past semester. The conference supports a range of engagement research that focuses on university-community partnerships—partnerships that build and strengthen diverse communities for residents. The types of projects represented at […]
A Presentation at the Digitally Engaged Learning Conference in Toronto: Experimental Practices with Creative Technologies, from the Analog to the Digital
The work I presented discussed my thoughts on the edge effects of design and technology.
Nature as a Mediator for Making: Data Visualizations of the Wind Recordings of Horn Island, Transformed and Reinterpreted Across Media
This body of work explores how nature can be a collaborator and mediator in making processes and artifacts to visualize and record natural ecosystems of diverse and distinct places.
Design for Good: Students Work with Shelby County Health Department to Raise Awareness around the Opioid Crisis
Students at the Memphis College of Art designed campaigns for Shelby County Health Department to build awareness around the opioid addiction crisis in our community and help shift attitudes and behaviors around the stigmas of this addiction. Three campaigns were designed with all the campaigns […]
Horn Island 34: A Personal Mindquest to Meet the Magic Hour, Let go of Distractions, and Coexist with Nature
An Islander’s adventure in self-discovery and why all you need in life is a knife, rope, zipties, and duct tape.
A few weeks ago, I made my first trip to Michigan and traveled from Detroit to East Lansing to visit my collaborator, Rebecca Tegtmeyer at Michigan State University. She and I have been working together remotely since 2013 researching design collaboration & technology, and have […]
As technology shifts the way we design experiences, mobile applications offer new ways of enhancing user experiences, while augmenting physical environments. Interested in investigating this, I have started to develop a mobile application called be balanced. I have established its framework and purpose, and am currently […]
Expanding the Robot Family: An update in collaborative drawing tools and speculating future design possibilities
This article is an update on my collaborative drawing robots: an ongoing research project that emerged around 2015 with colleague Rebecca Tegtmeyer, after a series of investigations exploring the role of technology in design collaborations. To see a former post, click here: New Research in Development: […]
Loeb Properties has invested in a variety of art installations in Overton Square and would like to highlight these works by creating a public art walking tour. They have approached MCA to work with a team of students to design a “stroll” that celebrates and […]
In the fall of 2015, design faculty successfully introduced the new B.F.A. major in graphic design. The new program incorporates concepts of human-centered design, design process and implications, design research and strategy, UI/UX design, interactive media, motion, and web.
Traveling to West Bamfield on Vancouver Island is no easy feat. The trip took two days, but well worth the journey. After flying into Vancouver on Friday evening, I met up with my robot-making design collaborator, Rebecca Tegtmeyer, and we took the Skytrain downtown […]