Digital Experiences
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Motion Design in the Context of Place, a new publication in the book, The Theory & Practice of Motion Design Critical Perspectives and Professional Practice
I am very excited to announce that the chapter, Motion Design in the Context of Place, was published in the book, The Theory and Practice of Motion Design: Critical Perspectives and Professional Practice, 1st Edition, edited by R. Brian Stone and Leah Wahlin, this past summer, July 2018. This chapter was completed in collaboration with colleague, Cotter…
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A Presentation at the Digitally Engaged Learning Conference in Toronto: Experimental Practices with Creative Technologies, from the Analog to the Digital
The work I presented discussed my thoughts on the edge effects of design and technology.
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Nature as a Mediator for Making: Data Visualizations of the Wind Recordings of Horn Island, Transformed and Reinterpreted Across Media
This body of work explores how nature can be a collaborator and mediator in making processes and artifacts to visualize and record natural ecosystems of diverse and distinct places.
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Considering user experience, usability, inclusion, and accessibility in digital experiences
As technology shifts the way we design experiences, mobile applications offer new ways of enhancing user experiences, while augmenting physical environments. Interested in investigating this, I have started to develop a mobile application called be balanced. I have established its framework and purpose, and am currently developing the user-interface, considering concepts of user experience, usability, inclusion,…
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One-a-day Challenge to Create Generative Art with Processing
Over the holiday break, I was introduced to a new form of digital making called generative art. Also referred to as algorithmic art or computer art, this type of work produces visual art in a digital format through a programming language called Processing and can be interactive, animated, or static. Generative art is a practice where the artist…
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After School Special Previewed at Eyedrum
After School Special is a short documentary about Sequoya Middle School girls being empowered through theatrical performance.
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Video Installation Work for Exhibition Passione Italiana to Premier March 24th at MODA (Museum of Design Atlanta)
The MODA video project comes to a close this week as final edits are made and delivered to the museum.
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Building an Icon: The Power of Counter Culture Messaging
Counter Culture Messaging (also referred to as Guerrilla Advertising) plays a pivotal role in shaping popular culture and influencing society.
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Graduate Students Design iPhone Application
The application was designed help connect the disciplines at Ernest G. Welch School of Art and Design, Georgia State University.
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Mobile Technology Transforms Perceptions of Shared Spaces
Research and development phases for Ernest G. Welch School of Art & Design mobile application.