With the uncertainty of available resources for large-format printing, we introduced a new assignment, the interactive type specimen poster. This project included a hands-on prototyping activity to conceptualize the visual design, layout, and interactive features of the interactive poster.
Students designed digital products for mobile application that add and expand on Greenville’s sense of place through additional programming (or activity). Students chose a local partner to work with and defined unique goals based on the needs of their partner as well as the end user of their application
This project challenges students to work with typography and 2-dimensional space with special attention on positive and negative space relationships and letterform anatomy.
This semester, the graphic design seniors at ECU were introduced to graphic design principles in motion and storytelling. Students were challenged to consider the element of time in their work effectively to communicate a message or idea. We surveyed a lot of sample work on Vimeo from historical to contemporary examples. To view our Vimeo…… Continue reading A New Motion Design Project with Graphic Design Seniors at ECU
I am very excited to announce that the chapter, Motion Design in the Context of Place, was published in the book, The Theory and Practice of Motion Design: Critical Perspectives and Professional Practice, 1st Edition, edited by R. Brian Stone and Leah Wahlin, this past summer, July 2018. This chapter was completed in collaboration with colleague, Cotter…… Continue reading Motion Design in the Context of Place, a new publication in the book, The Theory & Practice of Motion Design Critical Perspectives and Professional Practice
This body of work explores how nature can be a collaborator and mediator in making processes and artifacts to visualize and record natural ecosystems of diverse and distinct places.
As technology shifts the way we design experiences, mobile applications offer new ways of enhancing user experiences, while augmenting physical environments. Interested in investigating this, I have started to develop a mobile application called be balanced. I have established its framework and purpose, and am currently developing the user-interface, considering concepts of user experience, usability, inclusion,…… Continue reading Considering user experience, usability, inclusion, and accessibility in digital experiences
Over the holiday break, I was introduced to a new form of digital making called generative art. Also referred to as algorithmic art or computer art, this type of work produces visual art in a digital format through a programming language called Processing and can be interactive, animated, or static. Generative art is a practice where the artist…… Continue reading One-a-day Challenge to Create Generative Art with Processing
After School Special is a short documentary about Sequoya Middle School girls being empowered through theatrical performance.
The MODA video project comes to a close this week as final edits are made and delivered to the museum.
Counter Culture Messaging (also referred to as Guerrilla Advertising) plays a pivotal role in shaping popular culture and influencing society.
The application was designed help connect the disciplines at Ernest G. Welch School of Art and Design, Georgia State University.