The workshop was designed and implemented to address the socio-technical systems that emerge when people work collaboratively ‘through and with’ augmented technical tools in a design making process. The workshop attempted to (1) foster new ways of thinking and making through play and experimentation (2) […]
The workshop lasted about an hour and a half. Feedback from participants has been reviewed in order to refine the workshop further, and I plan to run this workshop with students at ECU this spring to test and develop the workshop curriculum further. Some other […]
Design Inquiry’s Futurespective Exhibition Opens October 4 at MECA Institute of Contemporary Art, Portland, Maine
The Futurespective Exhibition is “a series of installations that rethink the past in the present to point to the future.” The exhibition shows current work of those that have participated in Design Inquiry gatherings and have made work in responses to those experiences. I had two […]
Design Activism and Impact in the Classroom: Presenting at CAA 2019 with Design Incubation Panel in New York
Last month, I presented work at the College Art Association (CAA) 2019 Conference in New York with the Design Incubation panel. My presentation reviewed a methodology, based on my research and design practice, called the ‘blended perspective’, that merges rigorous social impact assessment (SIA) guidelines […]
Motion Design in the Context of Place, a new publication in the book, The Theory & Practice of Motion Design Critical Perspectives and Professional Practice
I am very excited to announce that the chapter, Motion Design in the Context of Place, was published in the book, The Theory and Practice of Motion Design: Critical Perspectives and Professional Practice, 1st Edition, edited by R. Brian Stone and Leah Wahlin, this past summer, […]
A Presentation at the Digitally Engaged Learning Conference in Toronto: Experimental Practices with Creative Technologies, from the Analog to the Digital
The work I presented discussed my thoughts on the edge effects of design and technology.
Nature as a Mediator for Making: Data Visualizations of the Wind Recordings of Horn Island, Transformed and Reinterpreted Across Media
This body of work explores how nature can be a collaborator and mediator in making processes and artifacts to visualize and record natural ecosystems of diverse and distinct places.
Expanding the Robot Family: An update in collaborative drawing tools and speculating future design possibilities
This article is an update on my collaborative drawing robots: an ongoing research project that emerged around 2015 with colleague Rebecca Tegtmeyer, after a series of investigations exploring the role of technology in design collaborations. To see a former post, click here: New Research in Development: […]
Traveling to West Bamfield on Vancouver Island is no easy feat. The trip took two days, but well worth the journey. After flying into Vancouver on Friday evening, I met up with my robot-making design collaborator, Rebecca Tegtmeyer, and we took the Skytrain downtown […]
Last fall, I attended the Cumulus Conference in Hong Kong to present my work on an open model of community engagement in social design. The conference, hosted by HKDI (Hong Kong Design Institute) in Kowloon was five days long, including an opening exhibition and reception (on Monday), […]
From Design as Artifact to Design as Process: Applying an Open Model to Community Engagement in Social Design
In recent years, we have seen a significant shift in the field of design, from design as an artifact to design as a process.
Place-based workshop captures essence of local neighborhood discussions during the Art and Place Conference in Memphis
Like many cities that struggle with under-developed, neglected neighborhoods, Memphis has experienced an influx of artistic interventions focused on community renewal in many different forms and applications.