Categories
Teaching & Student Work

Students create video demonstrations of unique mobile apps designed to engage community

Students design digital products for mobile application that add to or expand on Greenville’s sense of place through additional programming (or activity). Students choose a local partner to work with and define goals and frame project for conceptualization and development. Students must consider the needs of their partner as well as the end user of their application (often these are not the same people).

In this project, we discuss concepts of UI (user-interface design) and UX (user-experience design) and work with digital prototyping tools such as Adobe XD. Additionally, concepts and techniques for designing for digital environments such as wireframing, prototyping, and user-testing are introduced to support design development.

Work was completed by junior graphic design students at East Carolina University, Graphic Design, School of Art + Design.

Categories
Interactive & Motion

Considering user experience, usability, inclusion, and accessibility in digital experiences

As technology shifts the way we design experiences, mobile applications offer new ways of enhancing user experiences, while augmenting physical environments. Interested in investigating this, I have started to develop a mobile application called be balanced. I have established its framework and purpose, and am currently developing the user-interface, considering concepts of user experience, usability, inclusion, and accessibility, to begin prototyping and user-testing. My goal is to develop the app for Android and iOS for beta-testing by 2018.

 

About user experience, usability, inclusion, and accessibility

User experience design and Usability is about designing products to be effective, efficient, and satisfying. Specifically, ISO defines usability as the “extent to which a product can be used by specified users to achieve specified goals effectively, efficiently and with satisfaction in a specified context of use”

Inclusive designuniversal design, and design for all involves designing products, such as websites, to be usable by everyone to the greatest extent possible, without the need for adaptation. Inclusion addresses a broad range of issues including access to and quality of hardware, software, and Internet connectivity; computer literacy and skills; economic situation; education; geographic location; and language — as well as age and disability

Accessibility addresses discriminatory aspects related to user experience for people with disabilities, including people with age-related impairments. For the web, accessibility means that people with disabilities can perceive, understand, navigate, and interact with websites and tools, and that they can contribute equally without barriers.
Source: https://www.w3.org/WAI/intro/usable

More resources for mobile application design

https://material.io/guidelines/usability/accessibility.html#

https://material.io/color/#!/?view.left=1&view.right=0&primary.color=9C27B0&secondary.color=303F9F&primary.text.color=ffffff

https://eyeondesign.aiga.org/what-will-a-design-job-in-2025-look-like/

https://airbnb.design/building-a-visual-language/

https://airbnb.design/the-way-we-build/

Screen Shot 2017-11-11 at 12.53.02 PM

Color pallettes

Categories
Interactive & Motion

Graduate Students Design iPhone Application

We have completed a mobile app design that will help Georgia State students in the art department create an online conversation of their work, connecting disparate disciplines and also blurring virtual boundaries between studio spaces.

To view the original wireframes, click here.

FinalAppDesign

This project was completed in collaboration with Cotter Christian, Meta Gary and Katia Lord under the direction of Paige Taylor.