mobile application
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Designing Mobile Applications that expand and add to Greenville’s sense of Place: How can mobile applications engage community?
In this project, we discussed concepts of UX (user-experience design) and UI (user-interface design). We worked through analog and digital prototyping phases to develop function and usability and tested multiple prototype iterations with users to confirm or negate assumptions about the designs.
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Considering user experience, usability, inclusion, and accessibility in digital experiences
As technology shifts the way we design experiences, mobile applications offer new ways of enhancing user experiences, while augmenting physical environments. Interested in investigating this, I have started to develop a mobile application called be balanced. I have established its framework and purpose, and am currently developing the user-interface, considering concepts of user experience, usability, inclusion,…
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Graduate Students Design iPhone Application
The application was designed help connect the disciplines at Ernest G. Welch School of Art and Design, Georgia State University.