Categories
Interactive & Motion

Considering user experience, usability, inclusion, and accessibility in digital experiences

As technology shifts the way we design experiences, mobile applications offer new ways of enhancing user experiences, while augmenting physical environments. Interested in investigating this, I have started to develop a mobile application called be balanced. I have established its framework and purpose, and am currently developing the user-interface, considering concepts of user experience, usability, inclusion, and accessibility, to begin prototyping and user-testing. My goal is to develop the app for Android and iOS for beta-testing by 2018.

 

About user experience, usability, inclusion, and accessibility

User experience design and Usability is about designing products to be effective, efficient, and satisfying. Specifically, ISO defines usability as the “extent to which a product can be used by specified users to achieve specified goals effectively, efficiently and with satisfaction in a specified context of use”

Inclusive designuniversal design, and design for all involves designing products, such as websites, to be usable by everyone to the greatest extent possible, without the need for adaptation. Inclusion addresses a broad range of issues including access to and quality of hardware, software, and Internet connectivity; computer literacy and skills; economic situation; education; geographic location; and language — as well as age and disability

Accessibility addresses discriminatory aspects related to user experience for people with disabilities, including people with age-related impairments. For the web, accessibility means that people with disabilities can perceive, understand, navigate, and interact with websites and tools, and that they can contribute equally without barriers.
Source: https://www.w3.org/WAI/intro/usable

More resources for mobile application design

https://material.io/guidelines/usability/accessibility.html#

https://material.io/color/#!/?view.left=1&view.right=0&primary.color=9C27B0&secondary.color=303F9F&primary.text.color=ffffff

https://eyeondesign.aiga.org/what-will-a-design-job-in-2025-look-like/

https://airbnb.design/building-a-visual-language/

https://airbnb.design/the-way-we-build/

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Color pallettes

Categories
Interactive & Motion

Graduate Students Design iPhone Application

We have completed a mobile app design that will help Georgia State students in the art department create an online conversation of their work, connecting disparate disciplines and also blurring virtual boundaries between studio spaces.

To view the original wireframes, click here.

FinalAppDesign

This project was completed in collaboration with Cotter Christian, Meta Gary and Katia Lord under the direction of Paige Taylor.

Categories
Interactive & Motion

Mobile Technology Transforms Perceptions of Shared Spaces

Background

I recently read an interesting article that relates to a project I’m working on right now, designing an iPhone app. The article is called Media on the move: personalized media and the transformation of publicness. The author, Kirsten Drotner writes about the relationship between people and media “how people can lay claim to public and private spaces when using mobile media technologies.” She goes on to discuss how mobile phones open up “ad hoc conversations” leaving messages in the open virtual space of conversation, unknowing of where or when the recipient is. “Unlike calls to particular places via landlines, mobile callers cannot anticipate the situated role of the recipient and hence virtual role-regulation is often part of the opening of conversation.” (i.e., where are you? what u doing?)

It is true, mobile technology has changed the way we view private and public space. We text on our phones in public settings but do so privately. We access phone applications that upload images and links to online communities. We use our phones to text in votes on reality televisions shows. We “check-in” at local cool spots in town to let people know where we are (or show off our glamorous lifestyles).

Design

We have completed a mobile app design that will help Georgia State students in the art department create an online conversation of their work, connecting disparate disciplines and blurring virtual boundaries between studio spaces.

We are currently in usability testing phases.

Below are wire frames and skeletons of the designs.