Categories
Interactive & Motion Teaching & Student Work

Typequads: A Typographic Exploration of Composition & Motion

Students create typographic compositions working with classic fonts. Final work includes a series of 3 static compositions and 1 final motion interpretation. This example is by ECU student, Abigail McCorkle.

Typequads is a sophomore-level, introductory graphic design assignment that design faculty at ECU introduce to students in ART 2200 GD Survey. This project challenges students to work with typography and 2-dimensional space (with special attention on positive/negative relationships and letterforms).

In the shift to online teaching and learning, we transiitioned outcomes from a focus on printed final artifacts to digital  final articfacts. 

This resulted in a revised final assignment that introduced students to motion via frame by frame animation with Adobe Illustrator and Photoshop. 

Students completed this work in Fall 2020. Designers include:
Hannah Mace
Chelsea Pritchard
William Endicott
Viv Maynard
Mady Barringer
Linsdsey Mumpower
Annika Chhabra
Andrea Cheek
Maddy Backes
Abigail McCorkle
Maryjoe Cortesrosa

Categories
Interactive & Motion Teaching & Student Work

A New Motion Design Project with Graphic Design Seniors at ECU

This semester, the graphic design seniors at ECU were introduced to graphic design principles in motion and storytelling. Students were challenged to consider the element of time in their work effectively to communicate a message or idea.

We surveyed a lot of sample work on Vimeo from historical to contemporary examples. To view our Vimeo showcase for this project, click here: https://vimeo.com/showcase/6270083

In this project, students worked with abstract vector graphics and/or letterforms to design a 30-second motion piece with music using time and space as design elements. Student work was completed fall semester 2019 in Senior studio. Students learned and applied principles of motion, and worked with effects and processes related to time-based digital media to develop storyboards and produce final outcomes with Aftereffects.

Sunrise by Steven Gordillo

Stranger by Lexi Malpass

Roller Coaster by Isabelle Gallagher

Categories
Interactive & Motion Research

Motion Design in the Context of Place, a new publication in the book, The Theory & Practice of Motion Design Critical Perspectives and Professional Practice

I am very excited to announce that the chapter, Motion Design in the Context of Place, was published in the book, The Theory and Practice of Motion Design: Critical Perspectives and Professional Practice, 1st Edition, edited by R. Brian Stone and Leah Wahlin, this past summer, July 2018. This chapter was completed in collaboration with colleague, Cotter Christian, Interior Design professor at Parsons, The New School. 

Click here for more details on the book.

The chapter addresses how motion design and place can reshape the way the other is perceived, generating meaning that creates more dynamic experiences between people and their environment.

When motion design is an integrated or applied part of a building, or another spatial environment—interior, exterior, or other, it becomes part of the built environment, adding meaning and potentially, creating a stronger sense of place. Simultaneously, the context of place—the environment, the activity, the interactions that take place within a space become part of the motion work itself. 

This chapter introduces a range of motion design projects to show the versatility of work and methods used in various contexts. Some of the examples discussed include the commercial branding applications of the Union Square Capital One Building in NY, the breath-taking artistic installation projections of URBANSCREEN’s Lighting the Sails on The Sydney Opera House, the dynamic information graphics of the LEED Dynamic Plaque Display, and the interactive generative data visualizations of ESI DESIGN’s Color Play in Terrell Place, DC.