As technology shifts the way we design experiences, mobile applications offer new ways of enhancing user experiences, while augmenting physical environments. Interested in investigating this, I have started to develop a mobile application called be balanced. I have established its framework and purpose, and am currently developing the user-interface, considering concepts of user experience, usability, inclusion, and accessibility, to begin prototyping and user-testing. My goal is to develop the app for Android and iOS for beta-testing by 2018.
About user experience, usability, inclusion, and accessibility
User experience design and Usability is about designing products to be effective, efficient, and satisfying. Specifically, ISO defines usability as the “extent to which a product can be used by specified users to achieve specified goals effectively, efficiently and with satisfaction in a specified context of use”
Inclusive design, universal design, and design for all involves designing products, such as websites, to be usable by everyone to the greatest extent possible, without the need for adaptation. Inclusion addresses a broad range of issues including access to and quality of hardware, software, and Internet connectivity; computer literacy and skills; economic situation; education; geographic location; and language — as well as age and disability
Accessibility addresses discriminatory aspects related to user experience for people with disabilities, including people with age-related impairments. For the web, accessibility means that people with disabilities can perceive, understand, navigate, and interact with websites and tools, and that they can contribute equally without barriers.
More resources for mobile application design