Considering user experience, usability, inclusion, and accessibility in digital experiences

As technology shifts the way we design experiences, mobile applications offer new ways of enhancing user experiences, while augmenting physical environments. Interested in investigating this, I have started to develop a mobile application called be balanced. I have established its framework and purpose, and am currently developing the user-interface, considering concepts of user experience, usability, inclusion, and accessibility, to begin prototyping and user-testing.

User experience design and usability is about designing products to be effective, efficient, and satisfying.

Inclusive design, universal design, and design for all involves designing products, such as websites, to be usable by everyone to the greatest extent possible, without the need for adaptation. Inclusion addresses a broad range of issues including access to and quality of hardware, software, and Internet connectivity; computer literacy and skills; economic situation; education; geographic location; and language — as well as age and disability

Accessibility addresses discriminatory aspects related to user experience for people with disabilities, including people with age-related impairments. For the web, accessibility means that people with disabilities can perceive, understand, navigate, and interact with websites and tools, and that they can contribute equally without barriers.


Additional resources for mobile application design

https://material.io
https://eyeondesign.aiga.org/what-will-a-design-job-in-2025-look-like/

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