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Designers and Dancers Collaborate across Disciplines to create unique Motion Graphics and Contemporary Live Performances
Students partnered together across design and dance to interpret, respond to, and visualize the same piece of music, but through different media.
A Speculative Future in Design Education Realized: What will our classrooms and curriculum look like post pandemic?
This work explores how design education has shifted dramatically during the global pandemic to reconsider classrooms structures and curriculum that are more equitable for a range of types of learners.
ART CAST is a Collaborative, Interdisciplinary Studio that Reflects on Community and Connection in the Arts during this global pandemic
The project began as a collaborative and interdisciplinary pursuit to build community and connection through the production and dissemination of creative work that highlighted the talents of creative people during the global pandemic of COVID-19.
Mixed Realities as Design Intervention for Communities: Blending Digital and Physical Experiences
Design interventions that merge both real and virtual worlds, where physical and digital experiences co-exist and interact in real time, can result in particularly engaging mixed realities within the built environment and beyond that can connect with audiences in multiple ways across multiple platforms.
Designing an Interactive Type Specimen Poster: Working from the Analog to the Digital
With the uncertainty of available resources for teaching and learning online this semester, we introduced a new assignment in the graphic design survey course that shifted focus from a large-format print poster to an interactive, time-based poster.
Designing Mobile Applications that expand and add to Greenville’s sense of Place: How can mobile applications engage community?
In this project, we discussed concepts of UX (user-experience design) and UI (user-interface design). We worked through analog and digital prototyping phases to develop function and usability and tested multiple prototype iterations with users to confirm or negate assumptions about the designs.
Typequads is a Student Project Focused on Typographic Exploration of 2D Composition & Motion
This project challenges students to work with typography and 2-dimensional space with special attention on positive and negative space relationships and letterform anatomy.
Research Presented at the International Design Research Society (DRS) Conference 2020: Critical and Collaborative Making
This research considers the social and technological implications of remote collaborative-making, mediated by augmented technical tools.
Art, Technology, and Collaboration: A Robot Drawing Workshop with the Pitt Pirates Robotics Team
The Pitt Pirates Robotics Team (PPR) participated in a two-day workshop to learn about and build drawing robots. The drawing robots are tools with basic moving capabilities (forward, backward, right, and left) that draw on a large canvas via a web browser interface. The students from PPR were highly engaged with the technology and system…
A New Motion Design Project with Graphic Design Seniors at ECU
This semester, the graphic design seniors at ECU were introduced to graphic design principles in motion and storytelling. Students were challenged to consider the element of time in their work effectively to communicate a message or idea. We surveyed a lot of sample work on Vimeo from historical to contemporary examples. To view our Vimeo…
Motion Design in the Context of Place, a new publication in the book, The Theory & Practice of Motion Design Critical Perspectives and Professional Practice
I am very excited to announce that the chapter, Motion Design in the Context of Place, was published in the book, The Theory and Practice of Motion Design: Critical Perspectives and Professional Practice, 1st Edition, edited by R. Brian Stone and Leah Wahlin, this past summer, July 2018. This chapter was completed in collaboration with colleague, Cotter…
A Presentation at the Digitally Engaged Learning Conference in Toronto: Experimental Practices with Creative Technologies, from the Analog to the Digital
The work I presented discussed my thoughts on the edge effects of design and technology.
Nature as a Mediator for Making: Data Visualizations of the Wind Recordings of Horn Island, Transformed and Reinterpreted Across Media
This body of work explores how nature can be a collaborator and mediator in making processes and artifacts to visualize and record natural ecosystems of diverse and distinct places.
Considering user experience, usability, inclusion, and accessibility in digital experiences
As technology shifts the way we design experiences, mobile applications offer new ways of enhancing user experiences, while augmenting physical environments. Interested in investigating this, I have started to develop a mobile application called be balanced. I have established its framework and purpose, and am currently developing the user-interface, considering concepts of user experience, usability, inclusion,…
One-a-day Challenge to Create Generative Art with Processing
Over the holiday break, I was introduced to a new form of digital making called generative art. Also referred to as algorithmic art or computer art, this type of work produces visual art in a digital format through a programming language called Processing and can be interactive, animated, or static. Generative art is a practice where the artist…
After School Special Previewed at Eyedrum
After School Special is a short documentary about Sequoya Middle School girls being empowered through theatrical performance.
Video Installation Work for Exhibition Passione Italiana to Premier March 24th at MODA (Museum of Design Atlanta)
The MODA video project comes to a close this week as final edits are made and delivered to the museum.
Building an Icon: The Power of Counter Culture Messaging
Counter Culture Messaging (also referred to as Guerrilla Advertising) plays a pivotal role in shaping popular culture and influencing society.
Graduate Students Design iPhone Application
The application was designed help connect the disciplines at Ernest G. Welch School of Art and Design, Georgia State University.
Mobile Technology Transforms Perceptions of Shared Spaces
Research and development phases for Ernest G. Welch School of Art & Design mobile application.