Teaching

My teaching is centered on communication design, interaction design, typography, and the critical use of tools and technologies.

I approach design as an iterative, systems-oriented practice in which form, content, context, and audience are deeply interconnected. I emphasize design as process, grounded in experimentation, critical reflection, and play. Projects span physical and digital artifacts, visual systems, and interactions and environments.

Beyond the Surface: Transforming Typography into Embodied Experience

Creating mixed realities and designing for the “physdigital” experience in graphic design

Now & Next Exhibition showcases typographic futures with augmented reality (AR) and immersive, interactive experiences

Teaching Kinetic Type: Prioritizing Form and Space in motion design with Analog Making Processes

Creative Code as a Medium for Making: Typographic installations

Graphic Design as a Powerful Tool: Teaching Students how to Assess Social Impact in Design

A Speculative Future in Design Education Realized

Designers and Dancers Collaborate to combine Motion Graphics with Live Performance

Using hands-on processes in the design of Interactive Type Posters

Designing Mobile Applications that add to Greenville’s sense of place: How can mobile applications engage community?

Design & Action: Students Create Campaigns about Social Justice, Diversity, Anti-racism, and Equity and Learn how to Measure the Societal Impacts of their Work

Typequads is a Student Project Focused on Typographic Exploration of 2D Composition & Motion

Visual Expression & Motion Design: Music, Time, and Space

Design Activism and Impact in the Classroom: Presenting at CAA 2019 with Design Incubation Panel in New York

Design for Good: Students Work with Shelby County Health Department to Raise Awareness around the Opioid Crisis

Graphic Design Students work with Loeb Properties to Create Public Art Tour in Overton Square

Portfolio review showcasing the B.F.A graphic design program at Memphis College of Art

The Intersections of Typography: Second Annual Student Exhibition

Clothing, Food, Shelter: A Collaborative Project investigating concepts of identity and place

The Intersections of Typography Student Exhibition

Presenting research on social design assessment strategies for graphic design programs at the 2015 AIGA Design Educators Conference in Toronto

60 Years of Rock and Roll Exhibition: A Collaboration with the Levitt Shell

A Year in Review: Student Project Work in the Graphic Design Program at Memphis College of Art

Advertising Design and Sustainable Design Students Fight Gun Violence with Guerrilla Awareness Campaign

Visiting Faculty Position at Memphis College of Art

Student Work from Georgia State University

Bringing Graphic Design Students out of the Classroom and into the Community

Book References for Beginner Typography Students: Brush up on your type anatomy, classifications, and type setting

Teaching Philosophy

My teaching philosophy is grounded in collaborative and community-based learning models and positions making as a form of design inquiry.

I emphasize shared authorship, reflection, and situated knowledge in the classroom, encouraging students to understand design not only as a set of skills but as a relational and cultural practice.

Principle 1: Embodied Knowledge

I view design as an embodied and situated practice rooted in lived experience, perception, and context. Students bring diverse cultural, technical, and disciplinary perspectives to the classroom, and I encourage them to draw on these differences in their learning and work. I also ask students to remain open-minded and reflective, considering how assumptions and biases shape our understanding of others’ needs, interests, and lived experiences in design projects.

Principle 2: Life-long Learning

Because design tools and media continue to evolve, I emphasize adaptability and learning through practice. Students learn how to explore tools critically to understand how they shape visual language and interaction. I model curiosity by sharing my own explorations with emerging design tools and creative technologies and invite students to learn alongside me. This mindset prepares students to move fluidly between media, platforms, and scales while maintaining a strong design voice.

Principle 3: Community-based Learning

I approach the classroom as a community-based learning environment grounded in collaboration and lateral, non-hierarchical structures. While I bring expertise and guidance, I am not the sole source of knowledge; students are invited to contribute their experiences, values, and perspectives as shared authors of the learning process. Through collaboration and co-creation of goals and outcomes, the classroom becomes a more inclusive, diverse, and equitable space for collective learning.

Principle 4: Redistribution & Sharing of Power

Design education can easily become hierarchical, particularly when working across multiple tools and media. I work intentionally to flatten these dynamics by inviting students into conversations about project framing, research questions, and evaluation criteria. I offer multiple ways for students to demonstrate learning drawing on universal design principles. Transparency in assessment and dialogue around goals and constraints help students take ownership of their learning and build confidence in their design decisions.