I’ve developed a project that has evolved over the years but has ultimately become a kinetic typography project. Kinetic typography—or type in motion—is an animation technique mixing motion and text to express ideas and communicate messages…
The LGBTQ Archives project began in 2022 as an investigation into the university and community archives to discover an important and relevant historical narrative from our community — Greenville, North Carolina — that is less known…
Graphic design graduate students at ECU completed interactive design concepts for large-scale, immersive typographic installations to be on view during the upcoming fall semester.
This work explores how design education has shifted dramatically during the global pandemic to reconsider classrooms structures and curriculum that are more equitable for a range of types of learners.
The project began as a collaborative and interdisciplinary pursuit to build community and connection through the production and dissemination of creative work that highlighted the talents of creative people during the global pandemic of COVID-19.
Students partnered together across design and dance to interpret, respond to, and visualize the same piece of music, but through different media.
Design interventions that merge both real and virtual worlds, where physical and digital experiences co-exist and interact in real time, can result in particularly engaging mixed realities within the built environment and beyond that can connect…
With the uncertainty of available resources for teaching and learning online this semester, we introduced a new assignment in the graphic design survey course that shifted focus from a large-format print poster to an interactive, time-based…
In this project, we discussed concepts of UX (user-experience design) and UI (user-interface design). We worked through analog and digital prototyping phases to develop function and usability and tested multiple prototype iterations with users to confirm…
This project challenges students to work with typography and 2-dimensional space with special attention on positive and negative space relationships and letterform anatomy.
This research considers the social and technological implications of remote collaborative-making, mediated by augmented technical tools.