Designers and Dancers Collaborate across Disciplines to create unique Motion Graphics and Contemporary Live Performances

Students partnered together across design and dance to interpret, respond to, and visualize the same piece of music, but through different media.

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A Speculative Future in Design Education Realized: What will our classrooms and curriculum look like post pandemic?

This work explores how design education has shifted dramatically during the global pandemic to reconsider classrooms structures and curriculum that are more equitable for a range of types of learners.

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Graphic Design as a Powerful Tool: Teaching Students how to Assess Social Impact in Design

As part of the RGD (The Association of Registered Graphic Designers) 2021 Design Educators Conference – Webinar Series, I presented research on teaching social impact assessment to undergraduate students in graphic design disciplines.

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ART CAST is a Collaborative, Interdisciplinary Studio that Reflects on Community and Connection in the Arts during this global pandemic

The project began as a collaborative and interdisciplinary pursuit to build community and connection through the production and dissemination of creative work that highlighted the talents of creative people during the global pandemic of COVID-19.

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Mixed Realities as Design Intervention for Communities: Blending Digital and Physical Experiences

Design interventions that merge both real and virtual worlds, where physical and digital experiences co-exist and interact in real time, can result in particularly engaging mixed realities within the built environment and beyond that can connect with audiences in multiple ways across multiple platforms.

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Designing an Interactive Type Specimen Poster: Working from the Analog to the Digital

With the uncertainty of available resources for teaching and learning online this semester, we introduced a new assignment in the graphic design survey course that shifted focus from a large-format print poster to an interactive, time-based poster.

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Designing Mobile Applications that expand and add to Greenville’s sense of Place: How can mobile applications engage community?

In this project, we discussed concepts of UX (user-experience design) and UI (user-interface design). We worked through analog and digital prototyping phases to develop function and usability and tested multiple prototype iterations with users to confirm or negate assumptions about the designs.

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Design & Action: Students Create Campaigns about Social Justice, Diversity, Anti-racism, and Equity and Learn how to Measure the Societal Impacts of their Work

This project introduces students to graphic design as a tool for action and social impact. Students develop messaging campaigns that build awareness, educate and inform on overarching themes and topics with a shared intent to reach a broad audience and shift behaviors and attitudes among people.

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Typequads is a Student Project Focused on Typographic Exploration of 2D Composition & Motion

This project challenges students to work with typography and 2-dimensional space with special attention on positive and negative space relationships and letterform anatomy.

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Research Presented at the International Design Research Society (DRS) Conference 2020: Critical and Collaborative Making

This research considers the social and technological implications of remote collaborative-making, mediated by augmented technical tools.

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Upcoming Uptown Greenville Design Intervention project at 423 Evans: Design in Review

Over the last year, I’ve worked with partner, Pitt County Arts Council (PCAC) to plan and design an arts-based community project for the community of Uptown Greenville. The project is my first large-scale design intervention / installation project since starting at ECU and moving to Eastern North Carolina and was made possible by the Engagement…

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A Blended Perspective: A Publication in the Scholarly Journal, Dialectic, AIGA Design Educators Community

The Blended Perspective refers to a process that I have developed for my research and teaching that helps designers assess their work in terms of social impact by incorporating key principles and processes of community engagement and social impact assessment derived from the social sciences.

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