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Cat Normoyle
  • Community-based practices
  • Interactive, immersive experiences
  • Experimental making
  • Research
  • Research
  • Teaching
  • Teaching
  • Travel
  • Travel
  • Research
  • Community-based practices
  • Interactive, immersive experiences
  • Experimental making
  • Teaching
  • Travel
  • Research
  • Community-based practices
  • Interactive, immersive experiences
  • Experimental making
  • Teaching
  • Travel
Interactive-Immersive Experiences

Designing Mobile Applications that add to Greenville’s sense of place: How can mobile applications engage community?

In this project, we discussed concepts of UX (user-experience design) and UI (user-interface design). We worked through analog and digital prototyping phases to develop function and usability and tested multiple

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January 12, 2021 No Comments
Community-based Practices

Design & Action: Students Create Campaigns about Social Justice, Diversity, Anti-racism, and Equity and Learn how to Measure the Societal Impacts of their Work

This project introduces students to graphic design as a tool for action and social impact. Students develop messaging campaigns that build awareness, educate and inform on overarching themes and topics

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January 9, 2021 No Comments
Process & Making

Typequads is a Student Project Focused on Typographic Exploration of 2D Composition & Motion

This project challenges students to work with typography and 2-dimensional space with special attention on positive and negative space relationships and letterform anatomy.

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January 8, 2021 No Comments
Community-based Practices

Co-Creation and Participatory Design in Public Art: Uncovering Community Narratives

Over the last year, I’ve worked with partner, Pitt County Arts Council (PCAC) to plan and design an arts-based community project for the community of Uptown Greenville. This project marked

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December 30, 2020 No Comments
Process & Making

Research Presented at the International Design Research Society (DRS) Conference 2020: Critical and Collaborative Making

This research considers the social and technological implications of remote collaborative-making, mediated by augmented technical tools.

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October 27, 2020 No Comments
Community-based Practices

A Blended Perspective: A Publication in the Scholarly Journal, Dialectic, AIGA Design Educators Community

The Blended Perspective refers to a process that I have developed for my research and teaching that helps designers assess their work in terms of social impact by incorporating key

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April 28, 2020 No Comments
Process & Making

Art, Technology, and Collaboration: A Robot Drawing Workshop with the Pitt Pirates Robotics Team

The Pitt Pirates Robotics Team (PPR) participated in a two-day workshop to learn about and build drawing robots. The drawing robots are tools with basic moving capabilities (forward, backward, right,

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December 21, 2019 No Comments
Interactive-Immersive Experiences

Visual Expression & Motion Design: Music, Time, and Space

This semester, the graphic design seniors at ECU were introduced to graphic design principles in motion and storytelling. Students were challenged to consider the element of time in their work

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November 30, 2019 No Comments
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I’m a designer, writer, and educator interested in community-based practices, interactive experiences, and experimental making across physical and digital materials. Community is central to my work and I think about it in terms of people, places, and making. Collaboration and engagement shape everything I do. I’m especially interested in how space and place affect how we connect, interact, and share, and how tools and technology shape what we make. Whether physical, digital, or somewhere in between, the spaces we create—and the things we make— should reflect, support, and connect with the communities we’re part of.

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I’m an Associate Professor at East Carolina University, where I teach communication design, typography, user experience, and interaction design. I emphasize critical thinking in the design process and in learning. I work with communities to challenge bias in design making and explore how tools and systems can be used—or built or reimagined—to shape different outcomes through experimentation and play. I love learning alongside my students and am always open to creative collaborations in teaching or research.

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