Designers and Dancers Collaborate across Disciplines to create unique Motion Graphics and Contemporary Live Performances

Students partnered together across design and dance to interpret, respond to, and visualize the same piece of music, but through different media.

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A Speculative Future in Design Education Realized: What will our classrooms and curriculum look like post pandemic?

This work explores how design education has shifted dramatically during the global pandemic to reconsider classrooms structures and curriculum that are more equitable for a range of types of learners.

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ART CAST is a Collaborative, Interdisciplinary Studio that Reflects on Community and Connection in the Arts during this global pandemic

The project began as a collaborative and interdisciplinary pursuit to build community and connection through the production and dissemination of creative work that highlighted the talents of creative people during the global pandemic of COVID-19.

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Mixed Realities as Design Intervention for Communities: Blending Digital and Physical Experiences

Design interventions that merge both real and virtual worlds, where physical and digital experiences co-exist and interact in real time, can result in particularly engaging mixed realities within the built environment and beyond that can connect with audiences in multiple ways across multiple platforms.

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Designing an Interactive Type Specimen Poster: Working from the Analog to the Digital

With the uncertainty of available resources for teaching and learning online this semester, we introduced a new assignment in the graphic design survey course that shifted focus from a large-format print poster to an interactive, time-based poster.

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Designing Mobile Applications that expand and add to Greenville’s sense of Place: How can mobile applications engage community?

In this project, we discussed concepts of UX (user-experience design) and UI (user-interface design). We worked through analog and digital prototyping phases to develop function and usability and tested multiple prototype iterations with users to confirm or negate assumptions about the designs.

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Typequads is a Student Project Focused on Typographic Exploration of 2D Composition & Motion

This project challenges students to work with typography and 2-dimensional space with special attention on positive and negative space relationships and letterform anatomy.

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Research Presented at the International Design Research Society (DRS) Conference 2020: Critical and Collaborative Making

This research considers the social and technological implications of remote collaborative-making, mediated by augmented technical tools.

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Art, Technology, and Collaboration: A Robot Drawing Workshop with the Pitt Pirates Robotics Team

The workshop was designed and implemented to address the socio-technical systems that emerge when people work collaboratively ‘through and with’ augmented technical tools in a design making process. The workshop attempted to (1) foster new ways of thinking and making through play and experimentation (2) affect social interactions and empower people to become producers (3)…

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A New Motion Design Project with Graphic Design Seniors at ECU

This semester, the graphic design seniors at ECU were introduced to graphic design principles in motion and storytelling. Students were challenged to consider the element of time in their work effectively to communicate a message or idea. We surveyed a lot of sample work on Vimeo from historical to contemporary examples. To view our Vimeo…

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Motion Design in the Context of Place, a new publication in the book, The Theory & Practice of Motion Design Critical Perspectives and Professional Practice

I am very excited to announce that the chapter, Motion Design in the Context of Place, was published in the book, The Theory and Practice of Motion Design: Critical Perspectives and Professional Practice, 1st Edition, edited by R. Brian Stone and Leah Wahlin, this past summer, July 2018. This chapter was completed in collaboration with colleague, Cotter…

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A Presentation at the Digitally Engaged Learning Conference in Toronto: Experimental Practices with Creative Technologies, from the Analog to the Digital

The work I presented discussed my thoughts on the edge effects of design and technology.

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