Visualizing Our Story: An Interactive Exhibition of LGBTQ Oral Histories

This October, Our Story opened at Emerge Gallery as a regional exhibition featuring 24 oral history interviews collected over the past year and a half. The exhibition centers LGBTQ voices from Eastern North Carolina and aims to expand how regional histories are documented, shared, and experienced. Our Story project began as an oral history project […]
Mapping Communication Design Research Trends Through Data Visualization

This project analyzes keywords from Design Incubation’s colloquium research archive to track trends in communication design research over the past decade. Since 2014, Design Incubation has hosted public colloquia where academics and practitioners share and discuss research and creative practice. The archive offers a snapshot of communication design research from 2014–2023, largely reflecting U.S.-based work […]
Creating mixed realities and designing for the “physdigital” experience in graphic design

Graphic designers work with materials, tools, and systems in all kinds of ways. Being hands-on with both analog and digital tools helps students expand how they think about design and what’s possible in their practice. This project was co-taught across two senior-level studios in a cross-classroom collaboration. My colleague, Megan Irwin, led the exploration of […]
Now & Next Exhibition showcases typographic futures with augmented reality (AR) and immersive, interactive experiences

The Now & Next project asks students to consider current and emerging themes in typography to design a poster that communicates their perspective on where type is now and where it is headed next. Students examine intersecting issues such as technology, accessibility, inclusion, representation, and style to frame their perspectives of typographic futures and create […]
Creative Code as a Medium for Making: Typographic installations

Graphic design graduate students at ECU completed interactive design concepts for large-scale, immersive typographic installations to be on view during the upcoming fall semester.
Designers and Dancers Collaborate to combine Motion Graphics with Live Performance

Students partnered together across design and dance to interpret, respond to, and visualize the same piece of music, but through different media.
Mixed Realities as Design Intervention for Communities: Blending Digital and Physical Experiences

Design interventions that merge both real and virtual worlds, where physical and digital experiences co-exist and interact in real time, can result in particularly engaging mixed realities within the built environment and beyond that can connect with audiences in multiple ways across multiple platforms.
Designing Mobile Applications that add to Greenville’s sense of place: How can mobile applications engage community?

In this project, we discussed concepts of UX (user-experience design) and UI (user-interface design). We worked through analog and digital prototyping phases to develop function and usability and tested multiple prototype iterations with users to confirm or negate assumptions about the designs.