Students partnered together across design and dance to interpret, respond to, and visualize the same piece of music, but through different media.
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Students partnered together across design and dance to interpret, respond to, and visualize the same piece of music, but through different media.
Read MoreThis work explores how design education has shifted dramatically during the global pandemic to reconsider classrooms structures and curriculum that are more equitable for a range of types of learners.
Read MoreThe project began as a collaborative and interdisciplinary pursuit to build community and connection through the production and dissemination of creative work that highlighted the talents of creative people during the global pandemic of COVID-19.
Read MoreDesign interventions that merge both real and virtual worlds, where physical and digital experiences co-exist and interact in real time, can result in particularly engaging mixed realities within the built environment and beyond that can connect with audiences in multiple ways across multiple platforms.
Read MoreWith the uncertainty of available resources for teaching and learning online this semester, we introduced a new assignment in the graphic design survey course that shifted focus from a large-format print poster to an interactive, time-based poster.
Read MoreIn this project, we discussed concepts of UX (user-experience design) and UI (user-interface design). We worked through analog and digital prototyping phases to develop function and usability and tested multiple prototype iterations with users to confirm or negate assumptions about the designs.
Read MoreThis project challenges students to work with typography and 2-dimensional space with special attention on positive and negative space relationships and letterform anatomy.
Read MoreThis research considers the social and technological implications of remote collaborative-making, mediated by augmented technical tools.
Read MoreThe Pitt Pirates Robotics Team (PPR) participated in a two-day workshop to learn about and build drawing robots. The drawing robots are tools with basic moving capabilities (forward, backward, right, and left) that draw on a large canvas via a web browser interface. The students from PPR were highly engaged with the technology and system…
Read MoreThis semester, the graphic design seniors at ECU were introduced to graphic design principles in motion and storytelling. Students were challenged to consider the element of time in their work effectively to communicate a message or idea. We surveyed a lot of sample work on Vimeo from historical to contemporary examples. To view our Vimeo…
Read MoreI am very excited to announce that the chapter, Motion Design in the Context of Place, was published in the book, The Theory and Practice of Motion Design: Critical Perspectives and Professional Practice, 1st Edition, edited by R. Brian Stone and Leah Wahlin, this past summer, July 2018. This chapter was completed in collaboration with colleague, Cotter…
Read MoreThe work I presented discussed my thoughts on the edge effects of design and technology.
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