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    • Community-based practices
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Cat Normoyle

Cat Normoyle

I am a designer, researcher, and educator exploring how stories, systems, and community knowledge can be made visible through participation, interaction, and emerging technologies.

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Creative Code as a Medium for Making: Typographic installations

Graphic design graduate students at ECU completed interactive design concepts for large-scale, immersive typographic installations to be on view during the upcoming fall semester....
  • June 29, 2023
  • Interactive-Immersive Experiences, Teaching & Student Work
  • creative coding, processing, typography

Assessing Impact in the City of We: Observations, Interviews, Surveys, and the Power of Community Relationships

After City of We was installed in Uptown Greenville in October 2020, the project entered its final phase: assessing long-term impact of the project. We used observation, interviews, and a community survey to understand how people experienced the space and the project. Observations showed a clear increase in activity and...

  • May 7, 2022
  • Community-based Practices, Research
  • arts-based community project, citizen-inclusive design, codesign, community intervention, creative placemaking, participatory design, Uptown Greenville

Graphic Design as a Powerful Tool: Teaching Students how to Assess Social Impact in Design

As part of the RGD (The Association of Registered Graphic Designers) 2021 Design Educators Conference – Webinar Series, I presented research on teaching social impact assessment to undergraduate students in graphic design disciplines....
  • April 28, 2021
  • Research, Teaching & Student Work
  • Design Educators Conference, Design Pedagogy, feature, Registered Graphic Designers, Social Impact Assessment

A Speculative Future in Design Education Realized

This work explores how design education has shifted dramatically during the global pandemic to reconsider classrooms structures and curriculum that are more equitable for a range of types of learners....
  • April 27, 2021
  • Research, Teaching & Student Work
  • blended spaces, Design Pedagogy, East Carolina University, feature, graphic design, hybrid teaching, mixed realities, School of Art & Design

ART CAST is a Collaborative, Interdisciplinary Studio that Reflects on Community and Connection in the Arts during this global pandemic

The project began as a collaborative and interdisciplinary pursuit to build community and connection through the production and dissemination of creative work that highlighted the talents of creative people during the global pandemic of COVID-19....
  • April 24, 2021
  • Community-based Practices, Research
  • ART CAST, collaboration, connection, episodes, feature, video

Designers and Dancers Collaborate to combine Motion Graphics with Live Performance

Students partnered together across design and dance to interpret, respond to, and visualize the same piece of music, but through different media....
  • April 10, 2021
  • Interactive-Immersive Experiences, Teaching & Student Work
  • Dance, East Carolina University, experimental processes, feature, graphic design, interdisciplinary, motion design, remote collaboration, student work

Mixed Realities as Design Intervention for Communities: Blending Digital and Physical Experiences

Design interventions that merge both real and virtual worlds, where physical and digital experiences co-exist and interact in real time, can result in particularly engaging mixed realities within the built environment and beyond that can connect with audiences in multiple ways across multiple platforms....
  • February 25, 2021
  • Interactive-Immersive Experiences, Research
  • blended spaces, community, community engagement, design interventions, feature, mixed realities, Place

Making the City of We: A Community Co-Creation Workshop

After delays from Covid, we were ready to begin the final stages of the project create and install the community intervention in Uptown Greenville. A 3-day workshop, held on-site from Friday to Sunday in October 2020, guided participants through a collaborative making process. Prior to the event, we created stencils...

  • January 30, 2021
  • Community-based Practices, Research
  • arts-based community project, citizen-inclusive design, codesign, community intervention, creative placemaking, participatory design, Uptown Greenville

My work investigates how design can support collective learning, storytelling, and sensemaking across physical and digital environments.

Through community-based collaborations, interactive experiences, and experimental systems, I create installations, exhibitions, visualizations, and research that invite people to engage with information, place, and one another in new ways.

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