Designers and Dancers Collaborate across Disciplines to create unique Motion Graphics and Contemporary Live Performances

Students partnered together across design and dance to interpret, respond to, and visualize the same piece of music, but through different media.

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A Speculative Future in Design Education Realized: What will our classrooms and curriculum look like post pandemic?

This work explores how design education has shifted dramatically during the global pandemic to reconsider classrooms structures and curriculum that are more equitable for a range of types of learners.

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Designing an Interactive Type Specimen Poster: Working from the Analog to the Digital

With the uncertainty of available resources for teaching and learning online this semester, we introduced a new assignment in the graphic design survey course that shifted focus from a large-format print poster to an interactive, time-based poster.

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Designing Mobile Applications that expand and add to Greenville’s sense of Place: How can mobile applications engage community?

In this project, we discussed concepts of UX (user-experience design) and UI (user-interface design). We worked through analog and digital prototyping phases to develop function and usability and tested multiple prototype iterations with users to confirm or negate assumptions about the designs.

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Design & Action: Students Create Campaigns about Social Justice, Diversity, Anti-racism, and Equity and Learn how to Measure the Societal Impacts of their Work

This project introduces students to graphic design as a tool for action and social impact. Students develop messaging campaigns that build awareness, educate and inform on overarching themes and topics with a shared intent to reach a broad audience and shift behaviors and attitudes among people.

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Art, Technology, and Collaboration: A Robot Drawing Workshop with the Pitt Pirates Robotics Team

The Pitt Pirates Robotics Team (PPR) participated in a two-day workshop to learn about and build drawing robots. The drawing robots are tools with basic moving capabilities (forward, backward, right, and left) that draw on a large canvas via a web browser interface. The students from PPR were highly engaged with the technology and system…

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