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Now & Next: Examining typographic futures & challenging the status quo with augmented reality (AR) and immersive, interactive experiences
The Now & Next project challenges students to explore current and future typographic themes through poster design and augmented reality (AR) experiences. Students conducted research, sketched ideas, and then transitioned to digital work to create 2D and 3D graphics for the AR interactive experience. The project aimed to blend typography across print and digital media, engaging students in creative experimentation with a variety of tools and methods. As a result, the use of AR technology fostered imagination, creativity, and community-building in the classroom, enhancing the learning experience.
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Teaching Kinetic Type: Prioritizing Form and Space in motion design with Analog Making Processes
I’ve developed a project that has evolved over the years but has ultimately become a kinetic typography project. Kinetic typography—or type in motion—is an animation technique mixing motion and text to express ideas and communicate messages over time. In this project, students work with type, form, and space to design a 30-second motion piece with […]
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LGBTQ archives project receives funding from the engagement scholarship consortium
The LGBTQ Archives project began in 2022 as an investigation into the university and community archives to discover an important and relevant historical narrative from our community — Greenville, North Carolina — that is less known (or unknown), with particular attention to stories that uplift and recenter marginalized and/or intersectional groups that have been historically overlooked, dismissed, or ignored. We identified several relevant and important topic directions, but ultimately moved forward with the final direction of LGBTQ Experiences in Eastern North Carolina – Greenville, Pitt County, and beyond.
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Creative Code as a Medium for Making: Typographic installations
Graphic design graduate students at ECU completed interactive design concepts for large-scale, immersive typographic installations to be on view during the upcoming fall semester.
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A Speculative Future in Design Education Realized
This work explores how design education has shifted dramatically during the global pandemic to reconsider classrooms structures and curriculum that are more equitable for a range of types of learners.
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ART CAST is a Collaborative, Interdisciplinary Studio that Reflects on Community and Connection in the Arts during this global pandemic
The project began as a collaborative and interdisciplinary pursuit to build community and connection through the production and dissemination of creative work that highlighted the talents of creative people during the global pandemic of COVID-19.
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Designers and Dancers Collaborate to combine Motion Graphics with Live Performance
Students partnered together across design and dance to interpret, respond to, and visualize the same piece of music, but through different media.
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Mixed Realities as Design Intervention for Communities: Blending Digital and Physical Experiences
Design interventions that merge both real and virtual worlds, where physical and digital experiences co-exist and interact in real time, can result in particularly engaging mixed realities within the built environment and beyond that can connect with audiences in multiple ways across multiple platforms.
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Designing an interactive type specimen poster: An explorative hands-on process to determine form, space, and interaction.
With the uncertainty of available resources for teaching and learning online this semester, we introduced a new assignment in the graphic design survey course that shifted focus from a large-format print poster to an interactive, time-based poster.
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Designing Mobile Applications that expand and add to Greenville’s sense of Place: How can mobile applications engage community?
In this project, we discussed concepts of UX (user-experience design) and UI (user-interface design). We worked through analog and digital prototyping phases to develop function and usability and tested multiple prototype iterations with users to confirm or negate assumptions about the designs.